โ† Back to Transfers

How Scoring Works

Understanding the Locked In FPL transfer suggestion algorithm

๐ŸŽฏ The Big Picture

Each player gets a score from 0-100 based on 4 key factors. Higher score = better player to bring in!

Total Score = Form + Value + Fixtures + ICT
(30) + (25) + (25) + (20) = 100 max

๐Ÿ“ˆ The 4 Factors Explained

1

FORM SCORE

30 points maximum

What it measures:

How well the player has performed recently

How it's calculated:

  • FPL gives each player a "form" number (e.g., 5.2, 3.8, 1.5)
  • This is their average points over the last few gameweeks
  • We multiply by 3 to get a score out of 30

Examples:

Player with form 8.0
8.0 ร— 3 = 24 points โœ… Great!
Player with form 2.0
2.0 ร— 3 = 6 points โŒ Poor

Why it matters: A player in good form is likely to continue scoring points!

2

VALUE SCORE

25 points maximum

What it measures:

How many points you get per ยฃ million spent

How it's calculated:

Points per Million = Total Points รท Price
Value Score = Points per Million ร— 2 (capped at 25)

Examples:

Player A: 120 points, ยฃ8.0m
120 รท 8 = 15 pts/ยฃm โ†’ 15 ร— 2 = 25 points โœ… Excellent value!
Player B: 80 points, ยฃ10.0m
80 รท 10 = 8 pts/ยฃm โ†’ 8 ร— 2 = 16 points

Why it matters: You want the most bang for your buck! A cheaper player with good points is gold!

3

FIXTURE SCORE

25 points maximum

What it measures:

How easy the player's upcoming matches are

How it's calculated:

  • FPL rates each fixture from 1 (easiest) to 5 (hardest)
  • We look at the next 5 fixtures and average the difficulty
  • Lower difficulty = Higher score!
Average Difficulty of next 5 = 2.4 (example)
Fixture Score = 25 - ((2.4 - 1) ร— 6.25) = 16.25 points

Examples:

Player faces: [2, 2, 1, 3, 2]
Average 2.0 โ†’ 20 points โœ… Easy run of games!
Player faces: [5, 4, 5, 4, 5]
Average 4.6 โ†’ 2 points โŒ Tough fixtures!

Why it matters: Players score more against weaker teams. Good fixtures = more points!

4

ICT INDEX SCORE

20 points maximum

What it measures:

FPL's official quality rating

What is ICT?

I
Influence
Impact on match
C
Creativity
Chance creation
T
Threat
Goal threat

FPL calculates this from 40+ in-game stats!

How it's calculated:

ICT Score = ICT Index รท 10 (capped at 20)

Examples:

Salah with ICT 150
150 รท 10 = 15 points โœ…
Bench player with ICT 20
20 รท 10 = 2 points โŒ

Why it matters: High ICT means the player is involved in the game and likely to get points!

๐Ÿ† Putting It All Together

Real Example: Mohamed Salah

Form: 8.5 โ†’ 8.5 ร— 325.5 / 30 โœ…
Value: 180 pts, ยฃ13.0m โ†’ 13.8 pts/ยฃm ร— 225 / 25 โœ…
Fixtures: Average difficulty 2.518 / 25 โœ…
ICT: 145 รท 1014.5 / 20 โœ…
TOTAL SCORE:83 / 100 ๐Ÿ”ฅ

๐ŸŽจ What the Recommendations Mean

๐Ÿ”ฅ Strong Buy
Score: 70-100
Excellent player, great choice!
โœ… Buy
Score: 55-69
Good player, solid option
โž– Hold
Score: 40-54
Okay player, don't rush to sell
โŒ Sell
Score: 0-39
Weak player, consider transferring

๐Ÿ’ก Why These Weights?

Form (30%) - Most important!

Recent performance is the best predictor of future points

Value & Fixtures (25% each)

Equally important. Good value + easy fixtures = points!

ICT (20%) - Supporting metric

Confirms overall quality and potential